The holidays have been insanity, as usual. A slight change, this year I was on the other side of the consumer-retailer equation, and so I really got to see the golden arrow in action. And, let me tell you, being in the mall everyday for the last eight days has been quite the experience. The sheer volume of people out shopping and the amount of stuff consumed is to be expected. Yet it’s kind of bewildering.
Somehow, during this week-long feeding frenzy I did get a chance to finally watch the documentary, Objectified. It talks about our complex relationship with manufactured objects — a fitting topic for this time of year. Every single object in our life (from a toothbrush to a car) has been designed to some degree. And the way in which an object is designed has a direct effect on our relationship with the object, which in-turn has an effect on our individual behaviour, and eventually our behaviour as a society.
I particularly like what Dieter Rams, Former Design Director at Braun, in Germany had to say about good design:
In my experience, users react very positively whent things are clear and understandable. That’s what particularly bothers me today, the arbitrariness and thoughtlessness with which many things are produced and brought to market. Not only in the sector of consuerm goods, but in architecture, in advertising. We have too many unnecessary things everywhere.
Good design should be innovative.
Good design should make a product useful.
Good design is aesthetic design.
Good design will make a product understandable.
Good design is honest.
Good design is unobtrusive.
Good design is long-lived.
Good design is consistent in every detail.
Good design is environmentally friendly.
Last but not least, good design is as little design as possible.
So does good design mean good people? I’m not sure. But I do agree wholeheartedly with Mr. Rams’ list. And I do see evidence of good design affecting our lives and changing our behaviour for the better. I think objects can change us, just as much as we change them. And although I’m sure there are many more, here are a couple examples that come to mind:
The iPhone.
Or rather, it’s the many apps that the iPhone enables by giving us a seamless way to be constantly connected. In my personal experience I have curtailed my spending by using a budgeting app, taken transit more often by using Google Maps on the go, and networked more effectively by learning about people just before I meet them. And sure, most all of these tasks could be done without the iPhone. But the difference between “could-get-done” and “do-get-done” is without a doubt due to the real-time, ease-of-use enabled by such a slick design.
The Toyota Prius.
It’s not that Prius is fuel efficient. It is. But it’s the fact that the Prius makes it fun to save gasoline. And it’s all because of the way the user interface is designed. The fuel gauge shows fuel consumption over contiguous 5 minute intervals, so people actually play a game with themselves to see how low (L/100km in Canada) or high (MPG in the US) they can keep the reading.
Using the concepts of gaming and competition to change our behaviour is very powerful. But that’s another post.


