In my last post, I talked about mobile strategy. The point was that things have changed. But not really. The problems being solved remain, and strategy should reflect that. Mobile is simply a tool, uniquely suited to get certain jobs done. Getting it right requires an understanding of the available mobile technologies and usage scenarios. Here are seven that I can think of:
What are the available mobile technologies and how are they currently being used?
1) Mobile ads

Many highly-engaged ‘eyeballs’ in hightly-contextual situations – yes, mobile ads have huge potential. The introduction of iAds earlier this year opened people’s eyes to the possibilities of mobile ads, and Google’s purchase of AdMob proved how big the market is. (Google’s Mobile Ads Now a $1 Billion Global Business)
This excerpt, from an AdAge article, sums up the current situation:
SMS messaging is still the largest ad format in mobile, projected to hit $327 million this year. However, Apple’s iAd, as well as Google’s bet on mobile display through AdMob and its growing suite of rich-media units, will soon unseat text messaging as the primary mobile-ad medium. Mobile search and display ads are expected to pass messaging in 2012. Upticks in mobile search and display also coincides with growing smartphone penetration; Nielsen says there will be more internet-enabled phones than basic-feature phones in the U.S. at some point next year. Search and display also rely on faster and more pervasive mobile-internet connectivity.
2) Appvertising

Distinct from in-app ads, these are branded apps, usually meant for the purpose of engagement or to create a “cool” factor. The benefit here is that the level of interactivity goes way up when you leverage the functionality of the phone’s hardware. (Although, this might not be such a unique advantage with the introduction of iAds.)
The problem is that apps are notoriously un-sticky. What’s more, there are hundreds of thousands of them, so your app has to really stand out, which often means the app itself has to be advertised.
It is my opinion that, as a stand-alone offering, it doesn’t make much sense to have an app that is soley for the purpose of advertising. Though it is being done, and in some cases with decent success. Here is one example: Juicy Fruit’s “Sweet Talk”
Usually, the most successful (and elaborate) of these apps are actually branded gaming apps that take advantage the phone’s sensors and its always-on-us status. For example, with Nike Grid, the idea is to “run from phone box to phone box, street by street across London to claim the most streets in just 24 hours.”
3) Mobile utility apps
Which brings us to mobile utility apps — IMO the most powerful and worthwhile reason for building an app. Earlier I wrote about digital utility. From my point-of-view, digital utility occurs when the app is an addition to the product ecosystem such that it simultaneously creates unique value while strengthening the value proposition of the overall product.
The example I wrote about was Nike+. Nike realized that by creating Nike+ they could bring all the components of the running ecosystem together — shoes, music, data, people — allowing for innovation and thereby strengthening the product and creating a more compelling way to get the job done.
One caveat: the functionality the app is providng has to be truly compelling. The app has to get a job done that legitimately needs being done — not just be a gee-whiz gimmick. If the effort to find, download, and remember to use the app is greater than the need for that job to get done, it’s likely people will not use it. The key here is to find unmet needs or problems that need to be solved to which the solution would not have been possible before smartphones and ubiquitous mobile Internet. I’m sure there are many. Other examples are the Tesco app and Amazon’s price comparison app.
Oh, and one more point to make: the app doesn’t necessarily have to be an ever-green utility. Sometimes the value is in meeting a temporary, but still important, need. For example, the New York Road Runners Marathon App, which allowed real-time tracking of the marathon, went for $3.99, and shot to No. 1 during the race.
4) Mobile websites

You would think this is a no brainer. The number of people accessing the Internet through their mobile devices is growing rapidly. Often they are browsing at times when they are looking to make a purchase. Almost as often, they encounter a clunky, meant-for-the-desktop website. When this happens it’s a pain point in the customer journey; friction is created.
People are looking for information on their phones because they want to buy stuff: MAKE THAT AS EASY AS POSSIBLE. Having said that, please don’t expect people to download and continually use a branded app just so they can see what’s being sold or so that they can locate a store. (See above point about mobile utility.)
Quick info-bites are a job for the mobile website. Mobile sites have huge potential to be better than the actual site because they strip away all the distractions and give you want you want when you want it. There is so much potential to create a great experience by proving easy access to exactly what the user wants.
Other benefits of the mobile web over an app? 1) Stickiness is a non-issue; everyone has a browser. 2) The Web (or at least HTML5) is truly cross platform – iPhone, Android, Berry, Windows, Simian — it covers them all. 3) There is a lot being done with HTML5 — just look at what Google has done with it.
Here are some fanatastic mobile web experiences.
5) Mobile platforms
Does having a mobile presence require building something? The answer is no. The most-used apps are Social Networking and Gaming apps [source]. There are many mobile platforms out there that are leveraging this behaviour and providing ways for brands join in: Facebook, Fousquare, Gowalla, Kite, SCVNGR, GoldRun,the list goes on.
Location-based services, for example, fall under this category. These platforms can be fun, useful and compelling (think loyalty rewards and CRM). Like Facebook, the infrastructure and user-base is already there — and growing exponentially. The hard part is evaluating how your brand will fit in and use the platform to provide value in some way.
5) Augmented reality
Right now, augmented reality is largely seen as a gimmick, although it has great potential for storytelling, service design, and cross-media advertising. Its unique advantage is that it’s a visual bridge between the online and offline worlds. I expect to see big things, as this space develops.
Some examples are Airwalk’s Invisible Pop-Up Shop, where users must go to a specific location to ‘capture’ a virtual special edition shoe; H&M’s interactive mobile display window, which turns the storefront into a game; and IKEA’s Portable Interior Planner, which let’s you virtually arrange a room with different pieces of furniture. These are just a few of many examples where digital information is layered over the physical world to create a better user experience.
6) QR codes

Augmented reality provides a visual bridge between the offline and online worlds; QR codes are like hyperlinks between these two worlds. This space is still very young, but growing rapidly (scanning up 700% this year), and quite a bit is being done already:
Gap Uses Barcodes to Deliver In-Store Info
Gap is using 2D barcodes to connect online user reviews with its physical retail locations. New in-store displays direct mobile users to a ScanLife mobile site where they can see a video of Gap’s Head of Design and read more about the featured Black Magic jean collection including tips and peer reviews.
QR Codes Come to TV
From the comfort of their sofas, mobile-phone users can scan a bar code embedded in commercials on certain evening shows on Bravo and instantly obtain additional information about a product and a discount to buy it.
Slap A QR Code On That Product So That People Can Like It
Facebook like buttons are now everywhere on the Web… But what about when you are walking along the street and you see something in a window that you really like, or in a magazine, or a product you are holding in your hands? … A new service called Likify, created by Belgian company Boondoggle Lifelabs, just launched that allows marketers to add QR codes to products and signs, and then link those QR codes to a Facebook like button.
And it’s not just hyperlinking. Services like Stickybits creates a way for people to attach digital content to physical objects. Why? It allows the object or place to tell a story: who’s been there? what was happening? where has the object been? etc.. You can imagine the possibilities for discovery and storytelling.
What if you could give any physical object a story simply by sticking a barcode on it and appending a message to that barcode? The message could be a photo, a text message, a video, or a voice note. All anyone would need to unlock the message is a phone with a special barcode scanning app.
7) Mobile payments
A one-click point-of-sale that’s always in your hands AND connected to your most complete social graph. Now, that’s powerful stuff! Mobile payments have huge potential — it’s no wonder the big guys are all trying to get in on the action. While an ‘iWallet‘ might not be here just yet, it’s almost certain that it will be in the near future.
Right now, a few retailers are dipping their toes and some are cashing in big time. (In the summer, Amazon announced that its customers now order $1 Billion of products per year via mobile — most of those via smartphones.)
The other form of mobile payments is in-app purchases. Right now the majority of in-app purchases are for virtual goods used in games, but there is no reason to think this couldn’t extend to digital content. (for more info, read: One Third of Top-Grossing iPhone Apps Are Free)
A look at the top-grossing iPhone apps today finds 34 of the top 100 apps are free, but make their money through in-app purchases of mostly virtual currencies as well as other premium features. Remco van den Elzen, CEO co-founder of analytics firm Distimo, said he believes in-app purchases now represent about 30 percent of all iPhone App Store revenue.
So that’s it. Those are the seven ways mobile is being used today. Did I leave anything out? Any thoughts are welcome.